![]() ![]() It’s all very morbid and kind of depressing, but nothing is very surprising. Doing so will require that you travel through a pseudo-steampunk, Lovecraftian castle to find Alexander, and along the way, you'll contend with otherworldly creatures, progress-blocking puzzles, and your own mental condition.īackstory will be revealed as you progress.ĭuring your exploration, you’ll uncover notes detailing the preparation, execution, and purpose of the ritual, as well as backstory about your own character. Shortly after waking up, you find a note left by your former self telling you that there is a man named Alexander who you need to find and kill. The basic premise of the game is that your character, Daniel, wakes up in a macabre European castle with amnesia (go figure) after being a participant in a black magic ritual of some sort. The "survival" element has mostly fallen away since resource management is widely regarded as too tedious, and the "horror" is usually just represented with difficult combat.īut where mega-publishers and AAA developers have dropped the ball, the Indie market filled in the gap 3 years ago (Sept 2010) with Amnesia: the Dark Descent. The genre is dominated by fast-paced "boo"-scare games like Dead Space and F.E.A.R., and gone are the days of the deliberately-slow-paced psychological games like Silent Hill 2 and Fatal Frame. Modern horror games mostly ape off of Resident Evil 4 by being designed as an action shooter first, and survival horror game second (if at all). It’s a very niche market and difficult to find mass-market appeal. Mainstream game companies don’t seem particularly interested in releasing good survival horror games. I picked up Amnesia: the Dark Descent on a Steam sale for pocket change, and am very glad that I did. ![]() Since Silent Hill Downpour failed miserably to scratch my survival horror itch, I’ve been looking for something else to fill that niche. Puzzle design varies wildly between obvious and annoyingly esoteric.Įxceptional pacing early on provides maximum immersion, but the infrequent monster encounters start to become predictable, and the checkpoint system removes all fear and consequence from death. Minimalistic sound design means that every gust of wind, every falling stone, every creaky floorboard will have you looking over your shoulder.ĭon't let its Indie nature fool you this is a full-length, well-paced game. Lighting and occasional special effects help to create a mysterious and ominous atmosphere. ![]() Not exactly the prettiest game to look at. Even the minor platforming segments are comfortable and intuitive. It's easy to skulk around and play peek-a-boo with monsters. ![]()
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